So...
It's been one hell of a ride through this year thus far and we have all been affected by it one way or another.
I have been fortunate enough to maintain gainful employment during this time even though it did suck up a lot of my free time to do so. With some things finally calming down a bit, I have been able to focus on Time Travel Inc. again.
In approaching the game once more, I had a fresh look and attitude and made some major mechanic changes. The biggest of which is turning it into a card driven game. The player receives a hand of cards based on the current situation and then plays them accordingly. Action cards are for the overland map and can be anything from simply moving to a character specific action such as the Pilot's "Uplink" ability. Combat cards follow a similar logic.
This change feels a lot more "in scope" with the original vision and should bring a simplicity to the game that is refreshing.
Prototyping now. More later...
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